![]() ![]() It just gives you an added visual clue as to where to keep your cursor. I've tried it a few times and it does make the minigame a bit easier without completely breaking the experience. This acts as a visual aid: instead of just trying to mentally picture where the sweet spot is while you turn the wheel, you can keep your eye on the segment the sweet spot is in. As you can see in the image above, it divides the lock up into segments-sort of adding spokes to the wheel. In the meantime, here's what the Sectorial Lockpicking mod does. Check that you don't have other mods overwritting the same files or rows as this mod, if you do, try the following: a) Merge this mod with the one conflicting, either by using a xml merger. Hence the player feedback and Warhorse looking for ways to make the minigame better. In that regard, I've read that Vortex has issues with loading mods sometimes with this game, try manually installing the mod. Some players are finding this a bit difficult to manage, especially when using a controller instead of a mouse. Then, you turn the wheel, and as it rotates, you need to keep your cursor hovering over that invisible sweet spot. This skill allows players (Henry) to break into locked buildings or containers that are meant to keep them out. Your pick is represented by a round cursor that you move around inside the wheel to find the sweet spot, which turns your cursor yellow. Lockpicking is a non-combat skill and tutorial codex entry in Kingdom Come: Deliverance Wiki. In KCD's lockpicking minigame, the lock is represented by a circle, sort of like a wheel. ![]()
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